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HWC Sareth wrote:zen wrote:HWC Sareth wrote:zen wrote: Tear down the fighter/healer/mystic halls and make all trainers available to everyone. Well, not everyone...some trainers would be damn hard to get to, like the Grotto ones, etc, but worse, etc. So you could be a fighter with the ability to skry, or a mystic with a ton of Detha.
Do this, and you garuntee 90% of the population would gear themselves to be self healing fighters...
There goes interdependence right off the deep end...
This is simply not true, and the reason why is already contained in Jeff's post, Callia's post and my post, so I'm not going to repeat it.
Sorry, Zen. Afraid you're going to have to repeat it. I went back and reread all three posts you mentioned, and the closest to an argument against my belief is an expression that a 1000 rank fighter will always be better than a 500 rank fighter, which is kind of a "well, duh" kind of statement that has nothing to do with what the training in question might be.
As Cin says, Troilus is hardly the same thing as a fighter being able to train to go woob-woob-woob with his own moonstone. But given the chance to get that useable moonstone, most fighters would drop fighters like a bad habit.
Sareth ignored, but Zen also wrote:While I understand Jeff's point about the advancement of the species, I'm not convinced such a profound change would be good for CL, at least until the number of players is significantly higher than it is now.
and wrote:I also think there is beauty in the way training one skill affects other skills, and there would be a bunch of thought and coding required to run this across the board. Would training Faustus ruin your Balthus? Would training Darkus ruin your Awaria?

Lex wrote:Michael wrote:And the Ranger subclass is going to be about making it easier to hunt solo. AKA killing junk for coins.
That is an assumption on your part, and a false one. If it were true I'd probably drop the goss right now since group hunting is very important to me.
Lex wrote:
How useful are the last 100 ranks of Detha you trained?
Nightbird wrote:Callia wrote: As I've said, I'd like to see more of those structures be social or political, and more of them be under direct player control however.
I have to disagree with this. A game should be fun, not about asskissing, folks do that enough in the real world... but to have to do it to get ahead/have fun/whatever in a game? No way. This political/social advancement structure is the only thing that I REALLY hate about bards/mystics.
zen wrote:HWC Sareth wrote:zen wrote:HWC Sareth wrote:zen wrote: Tear down the fighter/healer/mystic halls and make all trainers available to everyone. Well, not everyone...some trainers would be damn hard to get to, like the Grotto ones, etc, but worse, etc. So you could be a fighter with the ability to skry, or a mystic with a ton of Detha.
Do this, and you garuntee 90% of the population would gear themselves to be self healing fighters...
There goes interdependence right off the deep end...
This is simply not true, and the reason why is already contained in Jeff's post, Callia's post and my post, so I'm not going to repeat it.
Sorry, Zen. Afraid you're going to have to repeat it. I went back and reread all three posts you mentioned, and the closest to an argument against my belief is an expression that a 1000 rank fighter will always be better than a 500 rank fighter, which is kind of a "well, duh" kind of statement that has nothing to do with what the training in question might be.
As Cin says, Troilus is hardly the same thing as a fighter being able to train to go woob-woob-woob with his own moonstone. But given the chance to get that useable moonstone, most fighters would drop fighters like a bad habit.
I do like how you take quotes out of context and ignore the bits that don't help you be contrary.
Sareth ignored, but Zen also wrote:While I understand Jeff's point about the advancement of the species, I'm not convinced such a profound change would be good for CL, at least until the number of players is significantly higher than it is now.
and wrote:I also think there is beauty in the way training one skill affects other skills, and there would be a bunch of thought and coding required to run this across the board. Would training Faustus ruin your Balthus? Would training Darkus ruin your Awaria?
Pretty clear that, I understand that this would be a different game, and we're really just fantasizing here, eh?
What I was suggesting, by implication (the argument you ignored but in a later post said wasn't made), is that one place (there are others) you could balance up "JeffRayZenLord" (thanks, Cinn, has a nice ring to it) is in how trainers interrelate. Training Respia could kill your Regia, or vice versa.
Obviously...patently obviously...this profound a change in the game we love is not going to happen. It is a completely different game. I don't know why you all get so exercised when we dream of what could be done with the CL engine.
And, before a topic police person comes and points out that the thread is not about cross training, let me point out that the thread is already, what, 11 pages, and it went to hell topic wise ages ago.
Dreaming is not allowed?
Nightbird wrote:Callia wrote: As I've said, I'd like to see more of those structures be social or political, and more of them be under direct player control however.
I have to disagree with this. A game should be fun, not about asskissing, folks do that enough in the real world... but to have to do it to get ahead/have fun/whatever in a game? No way. This political/social advancement structure is the only thing that I REALLY hate about bards/mystics.
Kojiro wrote:Callia wrote:
By the same token, almost every fighter would train at least a little bit of healing skills, if only to get the "default built in" skills that every new healer gets. Who can't think of a situation where "just a bit more Horus" would have meant the difference between continuing the hunt, and going home?
This si the only flaw in the CL trainer structure that prevents classless characters.
Kojiro wrote:Moonstones come with around 200 ranks BUILT-IN. You could easily change it so that anyone can get a moonstone, a dagger, a skrystal, whatever, but that moonstone comes with zero healing ability until you train it. Hell, you could make it so you have to put 50 ranks in Healerus before you can even train with any healer trainers.
Play Avernum and see what I'm talking about. It has a great trainer system.
HWC Sareth wrote:Nightbird wrote:Callia wrote: As I've said, I'd like to see more of those structures be social or political, and more of them be under direct player control however.
I have to disagree with this. A game should be fun, not about asskissing, folks do that enough in the real world... but to have to do it to get ahead/have fun/whatever in a game? No way. This political/social advancement structure is the only thing that I REALLY hate about bards/mystics.
No insult intended, but if you're so oppsed to having to work together with other people and cooperate as a group, why are you playing CL? It's specifically aimed at groups, cooperation, and political/social interaction.
Michael wrote:Lex wrote:
How useful are the last 100 ranks of Detha you trained?
They made the difference from Malacite noids always hitting me to almost never hitting me.
They made Crimson miss almost fully as well.
I brick most GD max now.
Some webs are even starting to miss me.
CC wiff at almost 0 balance.
I can swing out on a hatred.
And most bucks and colds.
I dont think orga lyfes hit me at all anymore.
Pebbles cant hit me at all.
Thats just off the top of my head. I would say those are some pretty important things.
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Callia wrote:Nightbird wrote:Callia wrote: As I've said, I'd like to see more of those structures be social or political, and more of them be under direct player control however.
I have to disagree with this. A game should be fun, not about asskissing, folks do that enough in the real world... but to have to do it to get ahead/have fun/whatever in a game? No way. This political/social advancement structure is the only thing that I REALLY hate about bards/mystics.
Well.. that begs the question: What is fun?
The answer is of course that what's fun for different people is different.
Callia wrote:No one in CL has to be a Bard or a Mystic, but some of us actually do "enjoy" that kind of stuff. I say "enjoy" in quotes because a lot of it isn't what you'd call "fun."
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