Moderator: CL GMs
Second, I'd love for music to be softer. The problem I see is that the ambient sounds would totally drown out the subtleties that many bards utilize, like dynamics. (i.e. loud and soft) Other than that, I'm not sure what would have to be done to make music softer, but I'd explore that if I had the power to do so.
Third, turning off music specifically is one of those very OOC things that I'd prefer not happen. If you're sitting in town and you can hear the birds, why can't you hear that set of bagpipes blowing right next to you? So, while turning off only music would be useful, it would make absolutely no sense.
I wonder if there would be a way to separate ambient sound (including music) from sunstone and karma alerts (any others that seem important?). That way you could turn off ambient sound but still get the sounds you might need/want most.
As a bard, I'm not offended at all by people who would rather not hear. I do try to alert nearby folks that I'm about to play, and if people need to move away (or want to ask me to move away), I'm fine with that.
This way, you can just make your distance if you don't like it, or you could also listen in on a song that already started. Everyone wins. Except for the programmers.
Brune wrote:In version 371 what's new, it says:
There are now separate volume controls for bard music and other sounds.
That was so fast I'm thinking there was some kind of wormhole effect going on...
AnnGM bribed the other GMs with Christmas candy. She's sneaky that way.
Cinnamon wrote:I think you're one of the best GMs I've ever been frustrated with. 11 years & counting. I'm a loyal CL addict & you're a big part of why. For being willing to stick your chin out, many thanks.
- Posts: 3697
- Joined: Fri Apr 04, 2003 4:20 pm
- Profession: Bard
- Race: Sylvan
- Player Status: Active