I do understand the point about DT's business and our not working for them. Certainly, they should be the final aribters of what does and does not happen.
However, in the past, their policy (as far as new stuff goes, at any rate) has been: "If you want it, do it yourself."
I don't have the skills to do it, but I do know how to get it done. Whether DT takes my suggestion or not is up to them, but it could only be beneficial for them to have at least some of the burden taken from them in the form of research and contacts.
I wasn't saying that we had the right to dictate what they do - of course we don't - but DT and the GMs have always welcomed suggestions and ideas (even, at times, insisting on them), and this is something that has come up on the boards many times. It's obvious that a large part of the player base is interested in the idea, and I think it would be helpful to examine more practically what can and can't be done about it instead of just sitting around saying "Gee, it would be nice if..." I mean, wouldn't you, as a business owner or just someone interested in a project find it more helpful to be handed something saying "These are people with skill sets to complete your project; here is their contact information. The player base is willing to put up with this much of a cost increase in this manner, and this is how much the people have said they will charge?" Making a choice about whether to implement an idea is much easier if you have some of the basic stuff out of the way first.
As far as the argument that says that we shouldn't say what they should and should not do, I agree, but only to a point. What DT's overarching business plan is is important, yes, and not something they need to share with us. But we are their customers, and as long as they are providing a service we use, our ideas are valuable. They don't have to listen to us. But they've always asked us what we think, and what I think is that we need a Windows client. People are actually leaving because of the problems the current setup has, and I don't want to see that happen. Yes, people will always leave for one reason or another, but I would rather that people left who didn't want to play anymore, rather than those who want to and can't. And to be very honest, if it weren't for school, I would count myself among that number.
... so this is an issue that is very important to me. Whether or not I can or will continue to play the game hinges heavily on it, and I'd really like to know one way or the other.