Junko Shop

Moderator: CL GMs

Post Reply

Junko Shop

Top Priority
6
24%
Good Idea
12
48%
Lukewarm
4
16%
Low Priority
0
No votes
Waste of Time
3
12%
 
Total votes: 25

User avatar
Fundin
Dwarven Militia
Dwarven Militia
Posts: 2139
Joined: Wed Apr 23, 2003 2:53 pm
Profession: Ranger
Race: Dwarf
Player Status: Active
Location: The Pub, the brewery or the floor.
Contact:

Junko Shop

Post by Fundin » Thu Sep 25, 2003 11:31 pm

A shop where the itmes that you might leave in town to vanish, give away, or dump at Junko yard could be put. Why, so that other poorer or newer exiles could pop into the shop and buy or take these items for free/very cheaply.



It might be nice to see a shop with brambles, short swords, clothes, barrels etc. So you could just pop in and get a sword if you were newly exiled. A sort of second hand shop if you like.



Of course we'd have to restrict the number of items otherwise we'd prolly have 5000 brambles :wink:



Not sure on this idea, i like it but prolly a right pain to programme :twisted:
99 Bottles of Beer on the wall....
and 99 in my fridge :-D

------
CLAN LORD MAP REPOSITORY
Old maps, new maps, got any maps?
http://www.tidyup.co.uk/clanlord/site/index.html

salinger
Fresh off the Boat
Posts: 25
Joined: Tue Oct 21, 2003 8:16 pm

Post by salinger » Wed Oct 22, 2003 7:04 am

Great idea. My heart saddens every time I see the junk yard. :(

User avatar
xepel
Trainer
Posts: 3697
Joined: Fri Apr 04, 2003 4:20 pm
Profession: Bard
Race: Sylvan
Player Status: Active
Contact:

Re: Junko Shop

Post by xepel » Fri Mar 07, 2008 5:21 pm

We do have a sort of Junko Shop now, since you can get him to dig up something that others have thrown away. Nothing is quite gone for good!

Close?
Helpful GM exclaims, "Mystics can fly and walk through walls. They don't need boats on the water, and they can teleport at will!"

Post Reply