Stop Noids pulling the kudzu

Moderator: CL GMs

Stop Noids pulling the kudzu

Top priority
14
52%
Good idea
7
26%
Luke warm
2
7%
Low priority
2
7%
Waste of time
2
7%
 
Total votes: 27

Eldon
CL GM
CL GM
Posts: 2869
Joined: Thu Apr 03, 2003 6:04 pm
Location: Fairgrounds
Contact:

Post by Eldon » Sun Jan 29, 2006 7:35 am

Just heard. It's a bug.

What's in a (variable) name? Isn't kDontPullZu by any other name just as sweet? Ah...the sound of variables compiling in the winter...just in time for v428 (I hope.)
Eldon, a Clan Lord GM
Cinnamon wrote:I think you're one of the best GMs I've ever been frustrated with. 11 years & counting. I'm a loyal CL addict & you're a big part of why. For being willing to stick your chin out, many thanks.

User avatar
Fundin
Dwarven Militia
Dwarven Militia
Posts: 2139
Joined: Wed Apr 23, 2003 2:53 pm
Profession: Ranger
Race: Dwarf
Player Status: Active
Location: The Pub, the brewery or the floor.
Contact:

Post by Fundin » Sun Jan 29, 2006 8:50 am

Eldon wrote:Just heard. It's a bug.

What's in a (variable) name? Isn't kDontPullZu by any other name just as sweet? Ah...the sound of variables compiling in the winter...just in time for v428 (I hope.)
Cool, thanks Eldon, that will be great to have it fixed.
99 Bottles of Beer on the wall....
and 99 in my fridge :-D

------
CLAN LORD MAP REPOSITORY
Old maps, new maps, got any maps?
http://www.tidyup.co.uk/clanlord/site/index.html

User avatar
Michael
Trainer
Posts: 2490
Joined: Wed Jun 09, 2004 5:26 pm
Location: Harrisburg, PA
Contact:

Post by Michael » Sun Jan 29, 2006 9:59 am

Eldon wrote:Just heard. It's a bug.

What's in a (variable) name? Isn't kDontPullZu by any other name just as sweet? Ah...the sound of variables compiling in the winter...just in time for v428 (I hope.)
Sweet, thats king tits.

User avatar
Cinnamon
Sun Dragon Clan
Sun Dragon Clan
Posts: 6375
Joined: Fri Nov 28, 2003 5:06 am

Post by Cinnamon » Mon Jan 30, 2006 4:26 am

Shadowearth wrote:Sticky zu? When a noid pulls a zu there is a chance that zu will get stuck on the noids mandibles. The effect would drive the noid to run around until it could get the zu off. If they happen to run into an exile/creature, they would push them instead of attacking them.
Better yet, the noid is stuck on the zu and frozen in place unable to attack until it manages to break free.

Danke Eldon!
This sig pic removed by Vagile

Taryn
Exile
Posts: 683
Joined: Thu May 08, 2003 10:26 am
Location: Around

Post by Taryn » Mon Feb 27, 2006 11:02 am

Michael wrote:On top of that this new zu seems fucking impossible to far.
The new zu and zu-like flowers are straightforward to farm, once one understands their behavior. I and I'm sure others would have farmed plenty to create an adequate supply, if not for the lack of bags to put them in. And without bags, there's not a great demand for them either.

Taryn.

User avatar
Kani
Red Quill
Red Quill
Posts: 1013
Joined: Wed Oct 01, 2003 10:03 am
Profession: Ranger
Race: Sylvan
Location: Snagglewood
Contact:

Post by Kani » Mon Feb 27, 2006 11:31 am

Taryn wrote:And without bags, there's not a great demand for them either.
Yes, can we please have bags to carry earth-zu, moon-zu, and sun-zu in? Existing kudzu bags would be fine, new bags that can only carry new-zu would also be fine.
The obstacle is the path.

User avatar
xepel
Trainer
Posts: 3697
Joined: Fri Apr 04, 2003 4:20 pm
Profession: Bard
Race: Sylvan
Player Status: Active
Contact:

Re: Stop Noids pulling the kudzu

Post by xepel » Mon Mar 10, 2008 7:38 pm

All fixed, closed?
Helpful GM exclaims, "Mystics can fly and walk through walls. They don't need boats on the water, and they can teleport at will!"

Post Reply