Moderator: CL GMs
- Posts: 3697
- Joined: Fri Apr 04, 2003 4:20 pm
- Profession: Bard
- Race: Sylvan
- Player Status: Active
The shroom hut now has a mutated shroom. But is that a good thing or a bad thing? Who knows!
All I know is that this thread can be closed now.
Helpful GM exclaims, "Mystics can fly and walk through walls. They don't need boats on the water, and they can teleport at will!"
- Posts: 1380
- Joined: Sun Mar 27, 2005 7:05 am
i think the suggestion was to make a second shroom in shroom hut