mutated shroom in the shroom hut

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Roomy for Shroomy?

No roomy for shroomy!
6
33%
Yar! Roomy for shroomy.
12
67%
 
Total votes: 18

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xepel
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Re: mutated shroom in the shroom hut

Post by xepel » Fri Mar 07, 2008 5:45 pm

The shroom hut now has a mutated shroom. But is that a good thing or a bad thing? Who knows!

All I know is that this thread can be closed now.
Helpful GM exclaims, "Mystics can fly and walk through walls. They don't need boats on the water, and they can teleport at will!"

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Raul
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Re: mutated shroom in the shroom hut

Post by Raul » Fri Mar 07, 2008 6:16 pm

i think the suggestion was to make a second shroom in shroom hut

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