Moderator: CL GMs
- Knights of Ni
- Posts: 340
- Joined: Wed Feb 09, 2005 11:36 am
- Location: Inside the Puddlebian Asylum.
Back in my prime, cough, I had one of them their tickets to Peaceton. But I apparently wasted my money. Where the hell is is that ship! Lets just imagine what Peaceton would be like....
Santa's crossbow knocked my eye out!
- Zouclougiest Alliance
- Posts: 444
- Joined: Fri Apr 04, 2003 12:52 pm
- Profession: Ranger
- Race: Halfling
- Player Status: Active
- Location: I'd rather have a bottle in front of me than a frontal lobotomy.
Much as I may agree with you (looking at my ticket that is so frayed it's falling apart)... time to move on... ain't gonna happen. "Issues", dead end, too weak now, unfinished, GM-developer bailed, dillute town too much. Beating a dead horse here... etc. etc. ad naseum.
Bang a rang!
- Maximum Rankage
- Posts: 596
- Joined: Wed Apr 14, 2004 2:14 pm
- Location: santa cruz, ca
Is it time to move on with all the other "dead end" quests, too?
"I don't do drugs. I am drugs." - Salvador Dali
- Sun Dragon Clan
- Posts: 6375
- Joined: Fri Nov 28, 2003 5:06 am
Oooh! A ghost ship to a ghost town! All is not peaceful in Peaceton.
Or maybe do it VeggieTales style, Peaston!
This sig pic removed by Vagile
- Posts: 188
- Joined: Tue Sep 23, 2003 4:52 pm
- Posts: 271
- Joined: Mon Feb 21, 2005 6:33 pm
- Profession: Fighter
- Race: Fen'neko
- Player Status: Spambot
- Location: Houston
I would have at least provided an area with a half-sunken cruise ship full of undine to explain the boat's non-arrival, with catchy pipe-organ music in the background. Into the flooded depths a party might find a crusty old metal-sheeted journal that describes the ill fated voyage, and the last days of the SS Peaceton, with contrived ideas for what repercussions might have followed suit. Something like "If we don't get help, the town will perish" etc, etc.
- Posts: 605
- Joined: Fri Apr 04, 2003 9:34 am
- Location: Out hitting even more critters, so I can become one. heh.
I like it. Next time we find a new area that involves any coast line (we have GOT to be close to getting to the far side of the island) we should find this.
The result of the deliberations of all collective bodies must necissarily be a compound, as well of the errors and prejudices as of the good sense and wisdom of the individuals of whom they are composed.
- Posts: 111
- Joined: Fri Apr 11, 2003 11:15 am
- Location: Puddleby
No undead pirate ship is complete without the Ghost Pirate Lechuck.
Take that, Seepgood!
- Posts: 3697
- Joined: Fri Apr 04, 2003 4:20 pm
- Profession: Bard
- Race: Sylvan
- Player Status: Active
We have our boat to Peaceton, now if only we could move Peaceton closer. ;)
Helpful GM exclaims, "Mystics can fly and walk through walls. They don't need boats on the water, and they can teleport at will!"