Thieve's Island

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Cecil
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Thieve's Island

Post by Cecil » Sat Sep 06, 2014 7:27 pm

I would like to start collecting all information regarding Thieve's Island, Soh'nee, the Shadowguild, and the trainer Darktur..

I want everyone to post anything they know. Ideas they have tried. Ideas they would like to try, and or any other information they have to help unlock this long mystery. I have already heard links between the Alliance Castle and even the castle in the Glenn.

The most curious and only clue Soh'nee gives is looking at your hands and telling you to move along.

Does any Mystic or exile have any contact with anyone from the Shadowguild?
Thanks for the apology Cecil, vaginas everywhere are grateful to you.-Kalypso

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Re: Thieve's Island

Post by Zelkhorn » Sun Sep 07, 2014 10:53 am

Sativa's the most public Shadowguild-aligned exile that springs to mind, though I seem to recall his ties being somewhat iffy as of recent.

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Re: Thieve's Island

Post by Daimoth » Mon Sep 08, 2014 8:16 pm

Calling yourself the leader of the Shadowguild doesn't make you the leader of the Shadowguild. Or a part of it at all. I think the assassins resented him after that.
Extreme level disparity is community disparity.

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Re: Thieve's Island

Post by Sativa » Mon Sep 08, 2014 10:37 pm

Well it's like this.. For a while I thought I was part of something cool, and was playing my part to follow a plan with Nylar. He got scared and ceased communication with me, but It boils down to.. Nylar runs the real Shadowguild, full of 'specialists' who can take care of various 'jobs.' I was dubbed leader of the Shadowguild in Puddleby in an effort to gather members, and communicate back and forth. I was given an option to interact with them, and after seeing their power I chose not to become a precise model of the Thieves Island Shadowguild. My guild now strays from theirs a bit, and is essentially lost in history at this point unless it gains popularity again.

I learned a bit about what's on the island, the powers of the Shadowguild, and some various this and thats about the topic. I am imbued with some Shadowy powers of my own, and am happy to discuss things in private at any time.

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Re: Thieve's Island

Post by Stinkfist » Tue Sep 09, 2014 2:14 pm

Allegedly it is solvable. I just have no idea where to start.

OOC: I have the sneaking suspicion that it involves a similar quest mechanic to how the pokepod quest worked.

IC: My guess is Soh'nee is tha door keeper, and one would have to find someone else to talk to before that. As far as I know basically every item
has been shown to Soh'nee.

They did say they could help us against the shak, which makes me wonder if there isn't something hidden somewhere on ash or TI (tho TI has been searched pretty well lately, except for illusions and the undead cave of maaan that is a lot of wraiths to kill) that we would need to find first. But shak relation may just be a red herring.

I'll see if i can find my old list of their agent's names, maybe scanning for them could lead us somewhere we haven't thought of or checked.

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Re: Thieve's Island

Post by Cecil » Tue Sep 09, 2014 2:58 pm

Stinkfist wrote:Allegedly it is solvable. I just have no idea where to start.

OOC: I have the sneaking suspicion that it involves a similar quest mechanic to how the pokepod quest worked.

IC: My guess is Soh'nee is tha door keeper, and one would have to find someone else to talk to before that. As far as I know basically every item
has been shown to Soh'nee.

They did say they could help us against the shak, which makes me wonder if there isn't something hidden somewhere on ash or TI (tho TI has been searched pretty well lately, except for illusions and the undead cave of maaan that is a lot of wraiths to kill) that we would need to find first. But shak relation may just be a red herring.

I'll see if i can find my old list of their agent's names, maybe scanning for them could lead us somewhere we haven't thought of or checked.
I would love to explore the undead caves, I don't think I have ever been there. Lets do something soon. Maybe bring a mystic with us as well, and full trilbane just to be safe.
Thanks for the apology Cecil, vaginas everywhere are grateful to you.-Kalypso

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Re: Thieve's Island

Post by Daimoth » Tue Sep 09, 2014 6:51 pm

It's solvable? If that can be substantiated I'd be more than happy to assist any ash city runs, or whatever is required.
Extreme level disparity is community disparity.

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Re: Thieve's Island

Post by Stinkfist » Tue Sep 09, 2014 7:46 pm

I've been told by a player that a GM told another dude that it was doable. But I haven't like confirmed directly.

So qualifying word allegedly.

That said, Nylar had a bunch of talks w/ various exiles so who knows what exactly got said and who exactly
missed any clues (if any were given).

What I do know is thieves has been turned upside down looking for illusions and things of that nature.
Either people found nothing or aren't sharing what they found. Which leads me to think of where else
things could be (or start).

If anyone privy to those meetings still has a log of the meetings they should probably forward it to Cecil
or post it here I suppose. Seriously, we have missed hints to secret things before.

A to do list of ideas would be:
Scan for known associates of Nylar on varying suspect islands (Ash, TI, Thieves). If they are anywhere on the N side of thieves, or on TI or Ash at all, that is a good indication that we should check there. Also check Puddleby Island.

Check TI and Ash City/Island for Illusions.

Recheck Thieves for paths/illusions.

Check everything a few times at varying times of puddleday.

Pester GMs for more hints (any?)

I was told Nylar was looking for me to talk but we could never arrange a time to meet so there is always that idea too.

So in conclusion we probably need: full pathfinders, illusion mystic, and a scanning mystic. Oh and a reasonable posse to
crush everywhere.

Thoughts on a day or time to check this stuff out?
Any other ideas of things to check out/things to do?

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Re: Thieve's Island

Post by Yappy » Wed Sep 10, 2014 4:03 am

Stinkfist wrote:Pester GMs for more hints (any?)
The short answer: it is a solvable quest. The longer answer: It's a solvable quest, but don't invest time trying to solve it. Find something else more fun to do.

[Edit] Oops! This is Crius speaking, and, uh, it's just a total rumor that I heard from other exiles.

(Sorry - forgot the forum.)
Last edited by Yappy on Wed Sep 10, 2014 3:14 pm, edited 1 time in total.

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Re: Thieve's Island

Post by Cecil » Wed Sep 10, 2014 7:10 am

Yappy wrote:
Stinkfist wrote:Pester GMs for more hints (any?)
The short answer: it is a solvable quest. The longer answer: It's a solvable quest, but don't invest time trying to solve it. Find something else more fun to do.
Why is that? Is the area not completely ready yet?
Thanks for the apology Cecil, vaginas everywhere are grateful to you.-Kalypso

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Re: Thieve's Island

Post by Stinkfist » Wed Sep 10, 2014 1:34 pm

Yappy wrote:
Stinkfist wrote:Pester GMs for more hints (any?)
The short answer: it is a solvable quest. The longer answer: It's a solvable quest, but don't invest time trying to solve it. Find something else more fun to do.
OOC: Years ago when I told you there should be less eldon style no hint quests I didn't mean do more to be funny. That said, good joke good sir.

Wait.. unless find something else more fun to do IS the hint, meaning pew pew random fun places until you stumble upon the solution.

I dunno, I think I found a somewhat promising lead on the puzzle, just need to find the time and people to check it out and be let down :lol:

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Re: Thieve's Island

Post by Sativa » Wed Sep 10, 2014 7:36 pm

I'm in and I have nothing better to do! I have a list of people I have found by name on the island, and I think there is promise in seeking for clues off island. I consider myself as stumped as the rest of us on this particular quest, so I am 100% down to collaborate. I've been hoping to steal some of Nylar's powers for my own insane uses. moohahaha

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Re: Thieve's Island

Post by Nunul » Tue Sep 16, 2014 2:45 pm

Daimoth wrote:It's solvable?
Better question: Is it "solvable" in the same way Gaia's Temple is "solvable"?
BACON!

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Re: Thieve's Island

Post by Daimoth » Tue Sep 16, 2014 4:41 pm

Nunul wrote:
Daimoth wrote:It's solvable?
Better question: Is it "solvable" in the same way Gaia's Temple is "solvable"?
So, not?
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Re: Thieve's Island

Post by Stinkfist » Wed Sep 17, 2014 1:12 pm

I'm hoping less gaia's temple, more thaumaturge's lair...

stupid hard and not obvious but someone will eventually figure it out....

So far, any new leads have not panned out, which is bummer.

I hope Nylar or one of his goons decides to like... drop some knowledge on like... somebody. Anybody really.

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