A decade later - revive a deleted character?

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Sabbit
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A decade later - revive a deleted character?

Post by Sabbit » Thu Jul 24, 2014 9:04 pm

Hey everyone!

Recently I've been poking around my old town in cloaked form. It has been a little over a decade since Sabbit went to sleep in jail after trial with the PM over portal politics. Stora no longer remembers me, but a few exiles still do. I've heard rumors that long since deleted characters can be revived? It would mean a lot to me if Sabbit could wake up and walk to the center of town as he once did each night and prepare for a hunt...

Anyway I have also been poking around the forums and the general feel is that CL is slowly ending, or at least shrinking and not growing. There have been many ideas surrounding giving new players 3rd circle or even 2k+ ranks (I have no idea what Sabbit had when he left but I think it was around 2k?). Now back in my day you had to *earn* those 2k ranks. <g>. Seriously though it was tough and didn't come so easy until you became reliable enough to hunt in dangerous areas (and made some friends).

I have been thinking about this game recently I've pondered the question of why it has shrunk. It is a bit odd to sign on as a demo character and see only 20 or so exiles on at the end of PT (does that still exist?) which used to be the time that we gathered to hunt KI. I'm actually not convinced it is ranked related...

My memories of our lands extend from humble beginnings just north of town to hunting KI at night with a single strong healer (I'm sure this is no big deal now but 10 years ago it was!); that is to say that venturing to the plains for the first time alone is etched in my mind as vividly as my first valley hunt or orga berry find. I actually met K'pyn on one of my solo ventures to the plains, a player who has sinced passed and will forever be in my memory as a hunter, friend, and software development mentor (he helped me build the Kill Counter Macro Gorvin later refined).

I remember the Winds of Dawn taking me under their wings when a large vermin was a serious threat. I recall when I first entered the troll mine in the South Forest and departed because I didn't know any better. I vividly remember searching far and wide for the elements to construct an instrument so that I could become a bard, and spending a very real amount of time teaching myself music theory so that I could create some pleasant tunes and pass the auditions. I recall searching the lands for albino mahas so that I might find a pelt and dye it crazy colors (I ended up with an all blue / green and all pink / red outfit that shimmered as I took each step). I remember when Noids were discovered and we raided their caverns with *huge* groups of people that wanted to see what lay beyond (I can't recall what direction it was, feels like north-east). I remember Thoomcare and their mighty ranks of selfless healers.

All the friends I made along the way, far too many to mention, had the same desire: to grow strong and to hunt. I say far too many to mentioned not because I have forgotten those who I most recently ran around with, but rather to point out that during every step of the game I was surrounded by good people; this is what made our world unique and this is why even after a decade I check in to see what's happening.

So I will respond, if I may, to some of the suggestions for the game and earning new players. Although I certainly sympathize that new players will be *worlds* away from playing with seasoned players, I wonder if that is ok? To rank someone artificially is to remove a *massive* amount of the game; that is to say the South and North forest are excellent areas to explore and experience. Not to mentioned the marsh, the plains, that place with the weird monkeys (great c, especially the blue ones), the savannah, etc. There are many small quests that one who is boosted to 3rd or 4th circle would never get to experience. Besides the only thing we used to complain about was how there was not *enough* for high level characters to do <g>.

Anyway I certainly won't claim to know what the makers of this game desire (perhaps other projects are more interesting at this point) but I think more than anything a little marketing and basic software enhancements would attract more players in greater numbers than rank offerings (who would even know what that meant?). For example I am running Ubuntu and Wine and my CL screen is the size of a postage stamp. Now I know that with some work I can fix this, but for whatever reason I have no screen res options so *sigh* it's kind of a pain. Now since it is me and I know how amazing this game is that will not stop me from playing but for a new player forget it.. The other main draw, and I think this has been suggested, is putting the game up on Steam. Very few (and to my knowledge none) of the games I have seen are anything like CL. I'm not a gamer anymore so I won't claim to know but I believe there is still a niche in the gaming world for a cooperative, MMPRPG with an amazing community.

I just want to stress again that this game is unique in a way that has caused a normal, well adjusted human being to seriously wish he could have his character back a decade after last playing to stomp on some of his old grounds.

To wrap up this rambling, nostalgic post, I have two points:

1. If possible I would really like to play Sabbit again :)
2. This game is a gem and I will always remember it but more importantly the people that made it great. Please consider pushing it a little further.

Cheers,

Sabbit
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Re: A decade later - revive a deleted character?

Post by Xrak » Thu Jul 24, 2014 9:40 pm

There have been many ideas surrounding giving new players 3rd circle or even 2k+ ranks (I have no idea what Sabbit had when he left but I think it was around 2k?). Now back in my day you had to *earn* those 2k ranks.
The thing is, based on what you described, getting those first ranks was actually fun. You had people of your level to hunt with, and you were both exploring and learning. Nowadays, a new player has to just hope that enough older players will take them on sympathy hunts to newb areas in between their scheduled hunts to areas that the new player can't go. You'll never have huge groups of people at noids because it doesn't interest most people, and a healer who has trained their pet can solo it.

Clan Lord has a problem with retaining players, and it likely has to do with the newbie experience. That leaves two options; either improve the newbie experience (the main thing that needs to happen is get more new players), or remove the newbie experience (rank acceleration). The former seems preferable, but it's a bit of a chicken-and-egg problem in that new players don't stick around because there aren't other new players, so we need more new players. The most likely solution would be a large influx of new players.

Oh, and best of luck getting your character back :)

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Re: A decade later - revive a deleted character?

Post by Destian » Fri Jul 25, 2014 9:13 am

aa HOOOOOOOOOOs for Sabbit.

I'd try sending a PM to some of the GMs directly about restoring your character.

At this point, CL is sustained by a few dedicated community organizers who schedule regular hunts.

The reason why CL is so empty is threefold...

1. Without a scheduled hunt, there's generally nothing to do.

2. With ranks coming so slowly, most players don't want to spend any time outside of the library unless it'll be worth their time. There's nothing wrong with this, as people like to get stronger, but it IS the reality of the situation.

3. Typically, no one is around because of 1 and 2.

As for new players, Xrak said it best: the leveling experience is nonexistent right now because there's no one to level with. Debilitating for a new fighter and game-breaking for a new healer (let's not even mention new MYSTICS...).

The next best thing we could hope for would be a system like the historian which would give new players an idea about what things were like in the "before time", since there's no actual means of replicating that experience today (we'd basically need 200+ new players to sign up for CL simultaneously, and that's not going to happen unless one of us becomes a celebrity and endorses CL on TV or something :P ).

Failing that, an NPC in the lands that would hand ranks to new players up to a cap would be fine by most of us simply because it would give us a CHANCE of keeping these players around. No one wants to be a tagbot for a year+ before being capable of actually hunting with the rest of the playerbase, and healers have no chance at all.

But yeah, CL is slowly wasting away because older players eventually quit and we have no new players to replace them. Seriously, if not for the dedicated hunt organizers, I think it would be safe to call CL dead already.
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Re: A decade later - revive a deleted character?

Post by Zelkhorn » Fri Jul 25, 2014 10:37 am

Hey!

Regarding getting your character back, Yappy might be your best bet as I think the other GMs might be on vacation. yappygm at gmail.com -- I believe that's him!

Good luck and hope to see you in-game sometime soon! :)

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Re: A decade later - revive a deleted character?

Post by BrOlaf » Fri Jul 25, 2014 10:48 am

Welcome back. It would be a shame if you had to start over.

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Re: A decade later - revive a deleted character?

Post by Destian » Fri Jul 25, 2014 1:22 pm

BrOlaf wrote:Welcome back. It would be a shame if you had to start over.
Yeah, I don't think he'd make it if he did. :\

Low level play in CL basically consists of "Wait in the library for 5 years" right now...
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Re: A decade later - revive a deleted character?

Post by Gloria » Sat Jul 26, 2014 3:34 pm

You should try writing to Joe and Delta Tao and PMing all GMs on the Sentinel (their names are shown in red generally). Joe's e-mail is joe@deltatao.com . Yappy's e-mail is yappygm at gmail dot com . Eldon's e-mail is eldongm at gmail dot com . Does anyone know other e-mails for GMs?
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Re: A decade later - revive a deleted character?

Post by Sabbit » Sun Jul 27, 2014 6:22 pm

First, thanks everyone for providing the email address' of the GM's. Sabbit is still alive (albeit sleeping) in the database and can be revived! I'm working with Eldon to figure out my account details (it has been so long, I haven't a clue what the account name was).

I also appreciate the insight as to where CL is now as a game and the challenges it faces. I've been gone for so long I, of course, don't claim to have good answers for growing the community back to the size it once was. However I hope sharing my memories can serve as a reminder of how exciting CL is even as a newbie growing up in our community. I do agree that without a strong influx of new players the experience I had is not possible. I hope this can be remedied as CL has so much depth and character.

Anyway many thanks to you all. I hope to soon be hanging around town bothering the tailor with maha pelts, searching for my oak basher, and tuning my old instruments.

Cheers,

_Sabbit
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Re: A decade later - revive a deleted character?

Post by Daimoth » Sun Jul 27, 2014 7:01 pm

Sabbit wrote:Now back in my day you had to *earn* those 2k ranks. <g>.
If you're starting new now, you have to earn those ranks even harder because now you don't have any semblance of a community at that level to support you.

If you've been in the library doing nothing, on the other hand, yeah. You'll have that much and then some.
Extreme level disparity is community disparity.

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Re: A decade later - revive a deleted character?

Post by Cecil » Sun Jul 27, 2014 9:57 pm

Hey Sabbit,

First of all, it's nice to see you. Now to give a few opinions on some of the things mentioned earlier....
It was mentIoned that players are quitting faster than new exiles are entering the islands. Which is about 80% of the problem. I think level disparity is only part of the 20%. But what I believe is part of it is most of the "older" exiles are rangers. So ever since subclasses of been introduced I've noticed a drastic change is exiles "boosting" other exiles to level up faster. We did that because it was faster to gain exp for us tag bottling with 3-5 exiles in noids, jades, etc. But now that we have rangers, every second rangers are on, they are trying to study movements, befriending, and morphing. This has took priority over ranking up. Also now that creatures are easier to tag because of them being learned, the ranger themselves became tag bots, therefore leveling up faster at the same time. There is no need to help exiles level up for their own exp gain other than to be nice to people. But being nice will not help them get their morph.

Side note:

I would like to see someone who is good at creating polls the create a poll with. Few answers why someone has left clan lord.
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Re: A decade later - revive a deleted character?

Post by Sabbit » Mon Jul 28, 2014 5:36 am

Cecil! Great to hear from you! Hope you still sport that sexy black cloak.

When I left subclasses were just gaining traction. I believe the idea was that a group of specialists could become stronger than a group of generalists.

I'll be curious to see how that has panned out years later.

Cheers,

_Chris
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Re: A decade later - revive a deleted character?

Post by thesquib » Mon Sep 08, 2014 10:39 am

I left for a long time, and have now got a next to useless ranger. No morphs, nothing but a lot of ranks in the fighter's guild. If I could switch to a champion or something I would.
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Re: A decade later - revive a deleted character?

Post by Lorikeet » Mon Sep 08, 2014 12:07 pm

thesquib wrote:I left for a long time, and have now got a next to useless ranger. No morphs, nothing but a lot of ranks in the fighter's guild. If I could switch to a champion or something I would.
The first thing I would recommend if you have a ranger is to get a gcp morph. It can be gotten relatively quickly, and will enable you to tag things on any hunt. Then you can decide what else you want to do, what morphs you may want to go for, and how you want to play. Ask Xrak for what he did. He went on mountain hunts as third circle I believe. There are people who enjoy helping rangers work on morphs in other places as well. A lot of ranks in the fighters' guild would be a good base. You should also get some ranger trainers like respin and splash. Have you already used up the duvin you get from goss studies? There are two ranger trainers that some people like, Bangus and Farly, both of which train a lot of things, similar to how Evus does it.

I'd say if you are enjoying being back, then we can help you catch up. If you are already a ranger, you have it a lot easier than those who are still trying to qualify for it. Bottom line, it can be done. Many people who are champions complain a lot. Until they fix that class, I'm not so sure you'd want it.

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Re: A decade later - revive a deleted character?

Post by thesquib » Mon Sep 08, 2014 3:15 pm

Thanks for that Lori. I haven't trained much with the ranger trainers, but I am qualified, so that's something. A GCP you say? I'll give that a go!!
I don't feel very strong for a 7th circle fighter... I suppose the morphs help
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Re: A decade later - revive a deleted character?

Post by Daimoth » Mon Sep 08, 2014 4:58 pm

I think vile cricket is better all around but gcp is a bit easier to get.
Extreme level disparity is community disparity.

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