And if Michael had been paying attention to what has been happening to the mushrooms, now that exiles have opened a hole for the mutated mushroom to rain spores down on Puddleby Island, he wouldn't be complaining about pack space.Yep. You've got to keep a healer alive to start the raising process. Otherwise it diminishes healers too much.May I ask why it takes a healer to raise another healer with the new potions?
I do believe this nullifies what the players were asking for: If only a mystic is left standing after a big battle, they want a way to raise a healer to start a recovery process.
This seems exactly like what you're preventing, so I guess we think it's bad?
This is where I expected people to start complaining about how I had ruined their lives, so no surprise.
You've always had to keep at least one healer up to really continue the hunt though, and now you still do. With the RHP, sure you could theoretically get up everyone except the healers, but a hunt without any standing healers is pretty much a hunt that is over. That is still the case, although I guess now you are at a greater risk of not having a standing chainer. But if you still have one healer standing, you have a greater chance of being able to completely recover. Yes, it is a tradeoff. We thought it was one that pushed back inter-class balance in the right direction. Healers raise people, fighters and mystics don't, they have their own heroics.
So I apologize for those lives that I have ruined, or more specifically, for those hopes of a panacea cure all that have been dashed.
Only healers can use RHS, but they can be used on anyone fallen.