Dun'ilsar!

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Re: Dun'ilsar!

Postby Tafari » Sat Oct 17, 2009 3:27 pm

There was the idea of multiple rounds if time available, why not do the first round with this "mercenary" and "rogue clan" ideas into effect, and then possibly have a clan vs. clan round after where once your clan's agratis is dead you must leave the badlands.
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Re: Dun'ilsar!

Postby Suu'ub » Sat Oct 17, 2009 6:22 pm

This is the official posting for the Neko No Kessha V.I.A. (Very Important Agratis) Dun'ilsar challenge. The event will take place next Saturday, October 24th. Registration of Agratis will start at around 11am PST, 2pm EST. The event will start soon after. Meet by the jersey vendors on Thieves Island (where the Arena and Coliseum are).

The Challenge:

Clans will each have one Agratis. They will be let loose in the Badlands, the Clan with the last Agratis standing wins.

The Rules:

Clans and their Agratis will gather at the jersey vendors on Thieves Island. Agratis will register with the judge and share him/her. Once all Agratis have been registered, Clans will enter the Badlands one by one, seperated by 20 seconds. The order that Clans enter will be decided by random drawing. The competition will start one minute after the last Clan enters. To prevent ambushing, no Clan should be on the first snell of the Badlands at the start of the competition. No fighting is allowed before the start of the challenge, and pre-contest falling for Agratis is not counted (and they should be raised before the start of the challenge).

The judge will announce when the challenge is about to start, when it has started, and as Clans lose their Agratis. Once the challenge has begun, Clans seek out and kill the competing Clans' Agratis, while attempting to protect their own. The first fall that the Agratis takes will determine the Clan's ranking, once the Agratis falls, she should depart to avoid confusing other Clans. A Clan can continue competing in the challenge even if their Agratis has fallen, but it will have no effect on their ranking. The competition ends when all but one Agratis has fallen.

Scoring is straightforward. The Clan whose Agratis falls first is
in last place, and the clan whose Agratis falls last comes in first; the others in between are scored accordingly. In the unlikely event of a tie, the clan who entered the badlands latest will be favored.

A list of clarifications and general rules follow:

• Shieldstones are not allowed. (To avoid a team being shieldstoned into their own Agratis.)
• To resolve rule disputes, Agratis must make a visionstone, and other Clan members are encouraged to.
• Although it isn’t recommended, an Agratis can be the only participant for a Clan.
• The Agratis must be raceless.
• The Agratis (and Clans) can use any items they would like, for example, armor, potions, or chains.
• Killing non-agratis is allowed, and expected.

• Clans may not leave the Badlands, nor enter the Badlands library.

• Kudzu is allowed, but:
• Clans should not use any OTHER item as a physical barrier. This means:
No EPS, no kegs/food items, no chaining dead monsters, etc. Also, using kudzu (or anything) to block an entrance to a snell so that it is impossible for other players to enter the snell is against the rules.
In other words, play fair, anything that makes it impossible or nearly impossible to reach your Agratis is not allowed.

•Once an Agratis is killed, the clicker for the Agratis should depart, but is free to return with her character and fight.

• If this challenge takes more than an hour, a timeout will be called and it will be moved to the Arena, more detailed rules will be given if this happens.

• If the event ends too quickly and leaves everyone salivating for more, a second round is optional.

• /booting Agratis is not allowed. Teams are encouraged to good karma bomb their Agratis to avoid this.
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Re: Dun'ilsar!

Postby Koraleva » Sat Oct 17, 2009 10:15 pm

Jeanne wrote: I'll see if enough Sun Dragons will be available that day.


I should be around!! Sounds fun!
GOOOOO Sun Dragons!
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Re: Dun'ilsar!

Postby Suu'ub » Sun Oct 18, 2009 11:16 am

If there is a group of people that don't have a clan or are members of an inactive clan and want to participate, we can possibly make a temporary clan for them for the event. It wont need to be an official clan, just a group for the event. Limit it to 6 members, 5 defenders and their Agratis clicker. We can do this for each Dun'ilsar, adjusting the number of people allowed for the rogue clan depending on the type of event. They come up with a name for the group, and possibly continue to compete with the same group for other competitions. I think this is a good way to let people compete that don't have a clan.
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Re: Dun'ilsar!

Postby Koraleva » Sun Oct 18, 2009 4:32 pm

Suu'ub wrote:If there is a group of people that don't have a clan or are members of an inactive clan and want to participate, we can possibly make a temporary clan for them for the event. It wont need to be an official clan, just a group for the event. Limit it to 6 members, 5 defenders and their Agratis clicker. We can do this for each Dun'ilsar, adjusting the number of people allowed for the rogue clan depending on the type of event. They come up with a name for the group, and possibly continue to compete with the same group for other competitions. I think this is a good way to let people compete that don't have a clan.


I agree that sounds like a good plan. Only thing ..if they ARE in a clan that is participating the shouldn't be able to take the other option for a "group" or you might end up with lots of Super groups that would be a lil unfair..
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Re: Dun'ilsar!

Postby Arutha » Tue Oct 20, 2009 1:28 am

.
Last edited by Arutha on Sun Oct 25, 2009 7:45 am, edited 1 time in total.
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Re: Dun'ilsar!

Postby Jeanne » Tue Oct 20, 2009 4:04 am

Does each clan get their agratis from random volunteers? I don't know how many folks from the SDC will be there so will be at a disadvantage if we'd have to give up one of our members to be the agratis.

Speaking of which, is there a maximum and minimum to how many can fight for each clan?
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Re: Dun'ilsar!

Postby wangahrah » Tue Oct 20, 2009 4:45 am

Due to my extensive experience in such matters, I must recommend myself as a fair and impartial referee.
Cinnamon wrote:Wangah for Fen President
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Re: Dun'ilsar!

Postby Suu'ub » Tue Oct 20, 2009 8:15 am

There's no maximum or minimum to how many clan members can participate for 1 clan. Your Agratis clicker doesn't necessarily need to be a clan member, and there's really no way of telling if it is or not anyway. I would think you would have better communication and planning with an Agratis clicker that is from your clan, and therefore that clicker has a more vested interest in doing his/her best, but that's just an opinion.

I believe Stinkfist offered to referee, and haven't seen anyone else offer to. If I trusted Wangah to not be corrupt in any way I'd give him the job, but can we really trust him? If I had to choose between the Pirate King and the Orga Lord, I'd say at least Pirates have a code of loyalty. If anyone else is willing to referee, a back-up might not be a bad idea. Possibly tips involved.
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Re: Dun'ilsar!

Postby Shadowfire » Tue Oct 20, 2009 10:39 am

Happy ter ref for nothing more than the joy of helping revive an old school CL tradition.
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Re: Dun'ilsar!

Postby Suu'ub » Tue Oct 20, 2009 6:06 pm

Great Shadowfire, if Stinkfist can't do it you can be the primary ref or the back-up if he can. If you're the back-up ref, you can serve as a "rogue mercenary" if there are teams only defending and a stalemate takes place :D
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Re: Dun'ilsar!

Postby Shadowfire » Tue Oct 20, 2009 6:20 pm

Heheheh.
Michael wrote:
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Holy FUCK. End days are upon us.
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Re: Dun'ilsar!

Postby Suu'ub » Fri Oct 23, 2009 10:15 am

Hope to see a good clan turnout tomorrow at Thieves' Island for the Dun'ilsar (Oct 24. 11am PST, 2pm EST). Banking on Stinkfist and Shadowfire to referee also, so hope you guys see this.

If you don't have a clan, show up anyway and we'll add a seperate group or groups.
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Re: Dun'ilsar!

Postby Fafnir » Fri Oct 23, 2009 7:24 pm

Nice to see something organized but rangers have a detection ability and clans have a huge difference in strength.
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Re: Dun'ilsar!

Postby Lorikeet » Fri Oct 23, 2009 8:00 pm

Fafnir wrote:Nice to see something organized but rangers have a detection ability and clans have a huge difference in strength.


What detection ability?
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