xepel wrote:Half a year later, nothing has changed. Expanding the SS group limit is still outrageously expensive, and waaaay too hard to get to.
I've visited this trainer 3 times now, and will have 12 ss slots when I train more Mentus.
For those who want to know the cost:
for healers, it's 8 ranks with this trainer + 15 ranks of Mentus per extra slot
You can only train up to 21 ranks with this trainer per visit, so for one visit, that's 2 extra slots with 30 Mentus. For two visits, that's 5 slots (42/8) with 75 Mentus. I thought to stay at that, but as I dislike excluding people from my group when leading, recently I trained again with another visit, so after three visits I'll have 7 slots (63/8 rounded down) with 105 Mentus.
It's very expensive, and I don't recommend it to anyone, except maybe mystics. Apparently the cost in ranks of this trainer per extra slot varies, according to class. For fighters, it appears to be 11. For mystics, it appears to be less than 8, and they'll already have the Mentus.
So for fighters, 1 visit would allow 1 extra slot (21/11 rounded down) with 15 Mentus. 2 visits would allow 3 extra slots (42/11 rounded down) with 45 Mentus.
I still think both the cost and the location are prohibitive. I'm only training it because pretty much extra ranks in healing are marginally useful for me now. I doubt even top-level fighters would say that, because harder areas still have creatures harder to hit, harder to brick, take more to kill, and hit back harder.
At this point, I'm not suggesting moving the trainer, or changing the requirements. Instead, I suggest offering one or two other ways to increase ss slots.
#1: mystic "boost" -- a mystic would have the ability to increase temporarily the number of ss slots of others. "Temporary" could be like the ethereal items, i.e. assuredly longer than any hunt would take. The "boost" could either target a single person (the leader), or a group within a range (like boosts work now).
#2: create quests to find sunstone gems, which would be rare drops in different locations. For example, onyx gem in the pitch caves. The gem would then have to be attached to the sungem by a mystic (with the ability to do so). Each different gem would add a new slot.
This would encourage people to visit different parts of the world, not just the same places over and over. It would also scale the acquisition of new slots: a younger group could get 1-2 different gems from less difficult areas, and more advanced groups could get different gems from harder areas. The group would choose who would get the gem, presumably the leader, unless they already have one such.
Both of these suggestions also encourage mystic involvement, without making mystics the target class of the enhancement. For, the people who need this are leaders, and mystics don't lead groups. Fighters lead most groups, and sometimes healers. The existence of this trainer and it's advantage for mystics hasn't changed that.
Also, both of these ways allow NEWER and YOUNGER leaders to get more ss slots. It would therefore encourage NEWER leadership. By the time anyone gets to the current trainer with a group of their peers, a leader will have already worked out some other way to communicate to their group, the most obvious being public ss'ing.
I recommend adding both of these (or some variant). Having three ways to get extra slots is a good thing. And it could be that the added gems would eventually break (just as sunstones, armor, and chains do) and need to be replaced. This would mean that the current trainer would be the only way to add slots permanently.
Introducing sungems to ss to a private group was a great idea. Expanding it in a non-prohibitive way would make it even better.