We actually have some of these. But, I think we could have a few more to increase variety to existing creatures.Usagi wrote:How about creatures that hunt in packs? If there aren't enough of them around, they cower away, but once they have lots and lots, they mob you. This AI would be delicious when combined with, say, ferals.
Cinnamon wrote:I think you're one of the best GMs I've ever been frustrated with. 11 years & counting. I'm a loyal CL addict & you're a big part of why. For being willing to stick your chin out, many thanks.
- Order of the White Elephant
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Someone mentioned a vampiric creature. Make any damage it inflicts be sorta-poison damage. Your health bar wouldn't continue draining, but any damage it does do is yellowed out, and slow to disappear (like poison-recovery). I'd make tykans still wipe out this type of damage.
Counterpuncher: Start with the feral AI. After the creature gets back to full balance, have it delay swinging for a bit. If someone attacks it during that delay, it will strike back at that person. (Kinda like most exiles do, wait for the target to swing first.)
Blue drakes: Electic bonus attack, instead of fire (like forest and fire drakes). Black drakes would spit acid.
Have a killer myrms: they are all rodan panther-like, but if you kill one, the rest of them attack you.
For fun, inspired by Monty Python's Scott of the Antarctic: a 20-ft tall giant electric penguin, with tentacles. When it dies, it's blood goes gushing out in slow motion. Despite being really tough, it is vulnerable to boomerangs and arrows.
More MP: Penguins that explode when you kill (slaughter) them. Spiny Normal, a hedgehog creature that can spawn from regular feral to double-swamp feral size. (It would preferentially attack Dinsdale.) An african swallow: short-range coconut attack (pebbles), may drop a cacao pod when you kill it. A town invasion by rebels, who periodically yell (or SS) "Spam spam spam".
They would operate alot like shamans, keeping distance and tossing a weapon every so often.
They could be countered by arrows (this would be an opportunity to drastically reduce the cost/difilculty of archery since there will be a reliable sink to consume the arrows), raids behind the lines to take out the javilineers, or mitigated with new exile abilities. (e.g. a mystic generated sheild that reduces the darkus of incoming missles).
- Llehn ryn Rhav'tsath
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I'm more for passive effects coming from both us and the invaders.Eldon wrote:Not being sarcastic. Fire away. And, don't say "write better AIs." (I know that's needed already.)Zynx wrote:To Eldon: You want ideas to make monsters stronger. I am on it! Unless of course, you are being sarcastic...
What if the orga had a magi who made folks around him move slower, or regenerate balthus/spirit at a slower rate. That could be a hell of a challenge to overcome.
AI be damned
How about suicide attacks. Orga (or any other half intelligent critter), that walk up to a group of exiles and then blow themselves up in a flaming inferno doing a lot of damage at the epicentre and less as the explosion spread outward. They would look like normal Orgas and behave like normal Orgas. They would be one-hits for almost anybody with any kind of darkus. However, the tricky part would be identifying them before they carried out their grim deed. Call them Orga Insanes or something.
Frog wrote:so he is better than me at something.