CL:“Untamed Planes”: semi-permanent destructible terrain

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noivad
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CL:“Untamed Planes”: semi-permanent destructible terrain

Post by noivad » Wed Sep 14, 2016 3:57 pm

so, I’ve been playing No Man’s Sky, and I love the destructible terrain: instead of dealing with toxic atmospheres: I just bore my way through hills with my grenades.

It got me thinking: we have very rudimentary ways to change the landscape, like signs, but what if exiles could actually change the terrain. In RL, hunters would alter the terrain by adding traps, etc. to control, trap, capture and kill animals.

so my suggestion is: modify snells like the foothills are, except, exiles could chop their way through any tree & chip their way through any mountain — of course magic barriers to prevent escaping areas meant to be a challenge to get into or out of… Also, give a way for exiles to dig holes & make sandbag walls, like dropping kudzu.

Trees would slowly grow back and landslides could make these modifications only last a few weeks or months—depending.

This wouldn’t have to be done in every existing snells, but could be tested in a new area then maybe retro actively done with a graphics update to the snell—hell these could be parallel plane world snells if we can sync them so we could travel through tougher, untamed planes. ;)

Just a thought. Thx. Okay: who’s going to be first to protest?
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Re: CL:“Untamed Planes”: semi-permanent destructible terrain

Post by Maeght » Wed Sep 14, 2016 7:38 pm

Besides zu, there's already destructable rock and destructable building materials.

But it would be relatively static and that would just get people irritated.

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Re: CL:“Untamed Planes”: semi-permanent destructible terrain

Post by Sonny_Bill » Tue Oct 04, 2016 11:19 pm

noivad wrote:so my suggestion is: modify snells like the foothills are, except, exiles could chop their way through any tree & chip their way through any mountain — of course magic barriers to prevent escaping areas meant to be a challenge to get into or out of… Also, give a way for exiles to dig holes & make sandbag walls, like dropping kudzu.
I think there would have to be limits, but it's a cool idea. People will criticise me, but I reckon that if fighting had more tactics then casual players would get more of a bang for their buck.

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