Blacksmith wanted!

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noivad
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Blacksmith wanted!

Post by noivad » Sat Aug 28, 2010 10:25 pm

The CLUMP2 needs an experienced blacksmith to write up a description of how blacksmithing works along the lines of http://clump2.noivad.net/index.php?titl ... ding_works. Pay 1000c!
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Alces
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Re: Blacksmith wanted!

Post by Alces » Sun Aug 29, 2010 2:48 pm

I'm down. I'll write it up on Monday.
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Re: Blacksmith wanted!

Post by Alces » Tue Aug 31, 2010 3:19 pm

Sorry I didn't get to this last night...I'm going to go off my memory for now, and fill in the holes later.
Please feel free to post any corrections or additional information that you feel is relevant.
Thanks!


Blacksmithing Overview
The Blacksmith has three functions:
  • Smelting ore into ingots.
  • Forging new items.
  • Repairing existing blacksmithed items.
The Smithy is directly adjacent to the Fighter hall in the NE corner of N Town, and contains the following NPCs that pertain to the Blacksmith profession:
  • Forgus: Trains exiles in the art of Blacksmithing. NOTE: Capped at 1100 ranks.
  • Whetka: Sells exiles Blacksmith Repair Kits and the corresponding supplies.
  • Zonbre: Looks up the components required to make a given blacksmithed item.
  • Smithy Gefor: Prepares the forge for the Blacksmith to make a given blacksmithed item.
  • Powean: Studies new and exotic blacksmithed items.
  • Pepla Tonew: Looks up the components required to smelt a given type of ingot.
  • Nafurce: Prepares the crucible for the Blacksmith to make a given type of ingot.
  • Lyzer: Studies new and exotic ores.
Smelting
To smelt a lump of ore into an ingot, the Blacksmith must follow this procedure:
  • Have the ore that needs smelting in your inventory.
  • Tell Nafurce what type of ingot you wish to attempt to make.
  • Bump into the crucible and wait until you receive a success or failure message.
A Blacksmith's chance of successfully smelting ore into ingot is directly tied to how much Forgus training they have.
The approximate chance of success rates given below assume 1100 ranks of Forgus, and are very rough estimates based exclusively on the author's personal experience with smelting.

The following is a list, in order of rarity, of which ingot is smelted from what type of ore:
  • Piece of Iron = Lump of Iron Ore (~5% chance of success)
  • Copper Ingot = Lump of Copper Ore (~90% chance of success)
  • Gold Ingot = Lump of Gold Ore(~95% chance of success)
  • Tin Ingot = Lump of Tin Ore (~100% chance of success)
  • Judder Ingot = Lump of Judder Ore* ([???]% chance of success)
  • Piece of Tremolite = Lump of Tremolite Ore ** ([???]% chance of success)
    *(Used by Hendrux to make a Vibra)
    **(Used by Hendrux to make a Tuborn)
Creating Items
To forge a blacksmithed item, the Blacksmith must follow this procedure:
  • Have the materials needed to forge the item in your inventory.
  • Tell Smithy Gefor what type of item you wish to attempt to make.
  • Bump into the forge and wait until you receive a success or failure message.
A Blacksmith's chance of successfully forging items is directly tied to how much Forgus training they have.
With 1100 ranks of Forgus, the author has never failed at forging an item.

The following is a list of which blacksmithed items are forged from how many of what type of material:
  • Rockodile Breastplate = Rockodile Leather(x1), Piece of Iron (x1), Copper Ingot (x1)
  • Bronze Helmet = Piece of Iron (x2), Tin Ingot (x1), Copper Ingot (x2)
  • Bronze Shield = Piece of Iron (x5), Tin Ingot (x2), Copper Ingot (x2)
  • Bronze Breastplate = Piece of Iron (x5), Tin Ingot (x3), Copper Ingot (x3)
  • Iron Helmet = Piece of Iron (x3), Tin Ingot (x1)
  • Iron Shield = Piece of Iron (x5), Tin Ingot (x1), Gold Ingot (x1)
  • Iron Breastplate = Piece of Iron (x6), Tin Ingot (x3), Gold Ingot (x1)
  • Shiny Dagger = Piece of Iron (x3), Tin Ingot (x1), Gold Ingot (x1)
  • Machete = Piece of Iron (x1), Copper Ingot (x2)
  • Crowbar = Piece of Iron (x1)
  • Shovel Blade = Piece of Iron (x2)
  • Chain = Piece of Iron (x3)
Item Repair
The Blacksmith Repair Kit, henceforth referred to as "BRK", functions in the same way that the Sewing Kit does, with the exception that it repairs blacksmithed items instead of clothing. That is- it can evaluate the wear level & cost to repair, store repair supplies that are measured in coins, and repair eligible items that are in the Blacksmith's inventory. The commands for using the BRK are as follows:
  • \USEITEM blacksmith: determine repair costs for the blacksmithed item selected in the Blacksmith's Inventory.
  • \USEITEM blacksmith <player>: determine repair costs for any blacksmithed items equipped by the target player.
  • \USEITEM blacksmith /mend: Repairs the blacksmithed item selected in the Blacksmith's Inventory.
  • \USEITEM blacksmith /combine: Combine the supplies of all your BRKs into one BRK.
The following is a list of the levels of wear that are returned when an exile uses /examine on their armor:
  • This [armor] is in nearly perfect condition.
  • This [armor] is in very good condition.
  • This [armor] is starting to look a little worn.
  • This [armor] is in serious need of repair.
  • This [armor] is going to fall apart any day now.
  • This [armor] is no longer functional.
The following is a list of armors that can be repaired. The value next to each piece is how much it costs the Blacksmith (current as of v663) to repair the item with 1100 ranks of Forgus:
  • Bronze Helmet ([???]c of BRK supplies per level of wear)
  • Bronze Shield ([???]c of BRK supplies per level of wear)
  • Bronze Breastplate ([???]c of BRK supplies per level of wear)
  • Iron Helmet (27c of BRK supplies per level of wear)
  • Iron Shield (87c of BRK supplies per level of wear)
  • Iron Breastplate (225c of BRK supplies per level of wear)
Author's Note RE Shiny Daggers
There are two types of Shiny Daggers in the lands: The Old version and the New version.

An OLD Shiny Dagger will become a "Dull Dagger" after only one wear. They can be repaired by Aigus in the Smithy for 100c. They are no longer available in terms of new ones being brought into existence. Blacksmiths can neither forge nor repair these types of Shiny Daggers.

A NEW Shiny Dagger will wear in the same way that armors do; but the messages are different, and it is unclear how many levels of wear there are. Instead of turning into Dull Daggers, after cycling through enough levels of wear they will simply disintegrate in the same way that armor will after being worn past This [armor] is no longer functional. These are the Shiny Daggers that Blacksmiths can forge and repair, and can also be purchased from Katla in the Smithy for 5,000c and a single Piece of Iron.

With 1100 ranks in Forgus, the only wear level and cost that the author has seen has been as follows:
  • This Shiny dagger is in pretty good shape. (160c of BRK supplies to repair)
Last edited by Alces on Tue Aug 31, 2010 11:34 pm, edited 5 times in total.
Characters on PSA Rank Tracker:
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Math, imploring the GMs, wrote:Take bold measures, gentlemen. Save the game.

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Re: Blacksmith wanted!

Post by Dyaus » Tue Aug 31, 2010 3:29 pm

You better convert that to Clump formatting if you don't want Noivad to skimp on his payment ;)

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Alces
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Re: Blacksmith wanted!

Post by Alces » Tue Aug 31, 2010 3:30 pm

I have no idea how to code for wiki.

...And I did this for free as a favor to a clanmate.
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Re: Blacksmith wanted!

Post by Dyaus » Tue Aug 31, 2010 4:06 pm

Fine, make me feel like a jerk! :cry:

p.s. I love your posts. Their formatting makes me a happy Zo.

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Re: Blacksmith wanted!

Post by Lorikeet » Tue Aug 31, 2010 6:48 pm

A smith cannot make an anchor. I just checked to be sure, and there is no recipe.

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Alces
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Re: Blacksmith wanted!

Post by Alces » Tue Aug 31, 2010 6:54 pm

Ah, I'll fix when i get home tonight. Thanks!

(How does one get an anchor then?)
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Math, imploring the GMs, wrote:Take bold measures, gentlemen. Save the game.

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Re: Blacksmith wanted!

Post by Lorikeet » Tue Aug 31, 2010 7:08 pm

Alces wrote:Ah, I'll fix when i get home tonight. Thanks!

(How does one get an anchor then?)
There's a hut in west town. It used to take 3 metal. I would guess it still does.

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Re: Blacksmith wanted!

Post by Alces » Tue Aug 31, 2010 11:39 pm

All info updated to the best of my knowledge.

If anyone has a set of Bronze Armor, would you please let me borrow it one day so that I can price the wear levels? All repairs will be on the house of course, and I promise not to laugh at you (too much) for wasting your perfectly good metal on it. (Bronze might be worth it if less mats were needed, but...)

Same deal with a NEW Shiny Dagger, except those are cool- no laughing at you!
Characters on PSA Rank Tracker:
Alces (DPS) - Athran (Brick) - Angadol (Rod) - Abner (Horus) - Ajah (Repairs)
Math, imploring the GMs, wrote:Take bold measures, gentlemen. Save the game.

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Re: Blacksmith wanted!

Post by noivad » Wed Sep 01, 2010 6:22 am

Wow. I just found this a few minutes ago and I'm impressed. I added it to the CLUMP2. Please let me know if there are any errors in the transcoding to wiki markup, or if you'd like an account. (Minor edits made to a few words here and there for consistency):
http://clump2.noivad.net/index.php?titl ... cksmithing

PS: I owe you 1000c
http://www.clanlord.net/
Org Du Lac's bestiary: http://bestiary.clanlord.net/index.html
Gil Galad’s Pirates http://pirates.clanlord.net/ & Ranger Studies: http://studies.clanlord.net/
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Alces
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Re: Blacksmith wanted!

Post by Alces » Wed Sep 01, 2010 8:23 am

noivad wrote:Wow. I just found this a few minutes ago and I'm impressed. I added it to the CLUMP2. Please let me know if there are any errors in the transcoding to wiki markup, or if you'd like an account. (Minor edits made to a few words here and there for consistency):
http://clump2.noivad.net/index.php?titl ... cksmithing

PS: I owe you 1000c
Cool man, looks good!

I think that I would like an account, just so I can get a look at the code from your transposition of my post so I can figure out how to write in wiki format. I'll send you a PM in the format that you requested.

P.S. If you insist, then would you please give 250c to the next four Arindal immigrants that you come across...? :wink:
Characters on PSA Rank Tracker:
Alces (DPS) - Athran (Brick) - Angadol (Rod) - Abner (Horus) - Ajah (Repairs)
Math, imploring the GMs, wrote:Take bold measures, gentlemen. Save the game.

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noivad
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Re: Blacksmith wanted!

Post by noivad » Thu Sep 02, 2010 6:39 am

Alces wrote:
noivad wrote:Wow. I just found this a few minutes ago and I'm impressed. I added it to the CLUMP2. Please let me know if there are any errors in the transcoding to wiki markup, or if you'd like an account. (Minor edits made to a few words here and there for consistency):
http://clump2.noivad.net/index.php?titl ... cksmithing

PS: I owe you 1000c
Cool man, looks good!

I think that I would like an account, just so I can get a look at the code from your transposition of my post so I can figure out how to write in wiki format. I'll send you a PM in the format that you requested.

P.S. If you insist, then would you please give 250c to the next four Arindal immigrants that you come across...? :wink:
As of this morning all coins have been claimed by Arindal Immigrants.
http://www.clanlord.net/
Org Du Lac's bestiary: http://bestiary.clanlord.net/index.html
Gil Galad’s Pirates http://pirates.clanlord.net/ & Ranger Studies: http://studies.clanlord.net/
?security warning:View cert•CL players assess valid by refs

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Re: Blacksmith wanted!

Post by Knarf » Sat Sep 04, 2010 8:11 am

darn, is missed it

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