Search found 389 matches

by Slartibartfast
Tue Feb 21, 2017 9:45 am
Forum: Suggestion Box
Topic: Pet progress NPC for the stable area
Replies: 10
Views: 670

Re: Pet progress NPC for the stable area

Wait, so the pet's experience counter is downsized if he would get to the next level but the healer's level isn't high enough yet? That doesn't seem right. It's how Slarti designed it and I'm guessing it basically NEEDS to do that due to the fragility of CL's code. I'm fine with it being that way, ...
by Slartibartfast
Tue Feb 21, 2017 9:38 am
Forum: Out of Character
Topic: The v1000 data loss
Replies: 6
Views: 672

Re: The v1000 data loss

Ranks attained past 9pm est 2/18/17 are valid. Do not untrain now. We did revert to v996. Whatever date that started on.... We reverted to v996, but the date it ended on, not the date it -started- on (i.e. ~25 January). Some ranks were also given out, on the order of 15-20-ish?, which will (over)co...
by Slartibartfast
Fri Feb 17, 2017 11:42 am
Forum: Announcements
Topic: v1000 Data loss
Replies: 1
Views: 728

v1000 Data loss

Hey everyone, As you've probably heard, we ran into a bug which resulted in us losing all v1000 data. We're looking to restore from the latest available data, which should be from January 25th, right before v1000. So essentially, it will be like v1000 never happened. :( We've been in "wacky Wednesda...
by Slartibartfast
Wed Jun 29, 2016 6:31 pm
Forum: Out of Character
Topic: Newbie Acceleration is Here! (For real this time)
Replies: 37
Views: 4518

Re: Newbie Acceleration is Here! (For real this time)

Could "Buster" be located somewhere else? I feel like fairground isnt the best place. Maybe even duplicate the guy and place him/them in different locations Proposition : 1 Every library 2 Town Hall 3 Newbie char generation zone with a BIG SIGN ! 4 ... He's in the fairgrounds while we work on a que...
by Slartibartfast
Mon Dec 14, 2015 8:16 pm
Forum: Out of Character
Topic: Bloodstone Ring Broken (need GM help)
Replies: 2
Views: 1047

Re: Bloodstone Ring Broken (need GM help)

Sorry for the late reply, but I'll keep an eye out for you. I thought I had fixed this, but apparently not. Or maybe you got broken before the fix went in.
by Slartibartfast
Mon Dec 14, 2015 8:12 pm
Forum: Out of Character
Topic: The bullshit that is CL development these days
Replies: 15
Views: 2609

Re: The bullshit that is CL development these days

The v900 content was released that version. Check out the date of v903, and the associated quote (any "foolish" holidays around that time which might warrant levity?). Relax.
by Slartibartfast
Mon Dec 14, 2015 7:54 pm
Forum: Out of Character
Topic: The bullshit that is CL development these days
Replies: 15
Views: 2609

Re: The bullshit that is CL development these days

I'm pretttttttty sure the 903 update was just a joke. Your imagined issue is just that, imagined.
by Slartibartfast
Wed May 27, 2015 2:54 pm
Forum: Out of Character
Topic: Pixels and snells
Replies: 13
Views: 2067

Re: Pixels and snells

Spoilers for some I guess: 1600x1600 and 2000x2000 are probably the most common. The standard has evolved over the years (towards the latter). One of the early design decisions for Metzetli was to move from the standard 1600x1600 to 2000x2000. I think the large reason for that was they wanted Metze...
by Slartibartfast
Sun May 24, 2015 1:47 pm
Forum: Out of Character
Topic: Bloodblade Regia Penalty
Replies: 17
Views: 2757

Re: Bloodblade Regia Penalty

I agree with what you all are saying. It upsets me when a BM is hunting on white (vanilla) with his/her core fighter ranks only to lose detha when BB is equipped. A high histia high detha build would rock. I always thought detha was taken away when BBing on red. If that is the case. What does a BM ...
by Slartibartfast
Fri May 22, 2015 2:37 pm
Forum: Out of Character
Topic: Bloodblade Regia Penalty
Replies: 17
Views: 2757

Re: Bloodblade Regia Penalty

Spoilers: While the bloodblade is equipped, it adds some amount of extra balance based your health and training in the blade, and removes defense equal to the defense bonus that balance would give. This means that right after you swing you can actually have less defense than you would using another ...
by Slartibartfast
Fri Nov 21, 2014 9:07 pm
Forum: Announcements
Topic: Silly Saturday (11/22 11:00AM Pacific)
Replies: 0
Views: 8848

Silly Saturday (11/22 11:00AM Pacific)

Sorry for the late notice. Tomorrow (Saturday 11/22) at 11:00AM Pacific we'll be moving Clan Lord to a new server. While doing this we'll need to copy the player database over to that server, after we do that nothing on our current server will count. So we're taking advantage of this to have a "Wild...
by Slartibartfast
Fri Nov 14, 2014 2:23 pm
Forum: Out of Character
Topic: A Quick Thank You (Spoilers)
Replies: 9
Views: 1675

Re: A Quick Thank You (Spoilers)

I noticed that I tried to make "super" kestrels a lot weaker this update and made them a lot stronger instead. I assume this thanks is related to that change. ;)
by Slartibartfast
Fri Aug 29, 2014 11:55 am
Forum: Suggestion Box
Topic: Mystic Idea: megaspawn planter
Replies: 9
Views: 1010

Re: Mystic Idea: megaspawn planter

I don't know about this particular suggestion, but automated invasions has long been an interest of mine. It's made difficult because we don't actually have access to the spawns of an area from scripting. But I'm looking into fixing that (or more accurately making our ServerGM fix it for me), so som...
by Slartibartfast
Fri Aug 15, 2014 9:45 am
Forum: Out of Character
Topic: Pet Softcap Bug
Replies: 28
Views: 3056

Re: Pet Softcap Bug

It gives a different message when you're hard-capped, so I'm not worried about that. My concern is that my pet has been telling me it cannot grow stronger until I grow stronger for close to 400 ranks now (if not more). Before that, I was regularly acquiring "stronger" messages. Tater and Frenzy's s...
by Slartibartfast
Fri Aug 08, 2014 1:49 pm
Forum: Out of Character
Topic: Pet Softcap Bug
Replies: 28
Views: 3056

Re: Pet Softcap Bug

If I remember correctly the way this is implemented is something like this: 1) Pet gains some experience. 2) Pet checks if it should get stronger (has enough experience) 3) If pet should get stronger, but can't (the healer doesn't have enough ranks), then reset the experience to the last "message". ...